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![]() ![]() = TEASER =The game will ship with five timed, objective-based maps that have the humans trying to fulfill a series of goals while the monsters try to, uh, stop them. It's a tried-and-true formula that seems to fit the Dead Space milieu pretty well, from the little I played of it. (I'll give credit to Scooter over at 1UP for coining "Left 4 Dead Space" while we played the game at an EA-hosted event recently.) Four human players battle against four player-controlled necromorphs (plus some additional AI monsters), and then the teams switch sides for the second round. ![]() It doesn't look like something that's received the intense level of design that a pure multiplayer game like, say, Left 4 Dead has, though it does share that game's humans-versus-monsters premise. ![]() Anyway, Dead Space 2 does have multiplayer, so problem solved. That said, it's kind of ironic that the first Dead Space didn't have any sort of online mode, since it's one of those rare story-based games whose core shooting controls are so fluid and finely tuned that they actually would have done justice to some kind of multiplayer game type. I'm a firm believer that strong single-player action games don't necessarily need multiplayer modes just for the sake of filling out a back-of-box feature list. ![]()
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